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author | Fredia Huya-Kouadio <fhuya@meta.com> | 2024-01-11 08:04:09 -0800 |
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committer | Fredia Huya-Kouadio <fhuya@meta.com> | 2024-01-11 08:04:09 -0800 |
commit | df4f9e8e64321cf31a1cffd71fe8fe1879c7cd49 (patch) | |
tree | 91a3f81f5d71f2ab4d7930f83fe18d8400df91a9 /editor/editor_autoload_settings.cpp | |
parent | 352434668923978f54f2236f20116fc96ebc9173 (diff) | |
download | redot-engine-df4f9e8e64321cf31a1cffd71fe8fe1879c7cd49.tar.gz |
Disable automatic permissions request
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
Diffstat (limited to 'editor/editor_autoload_settings.cpp')
0 files changed, 0 insertions, 0 deletions