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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/editor_dir_dialog.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/editor_dir_dialog.h')
-rw-r--r--editor/editor_dir_dialog.h13
1 files changed, 5 insertions, 8 deletions
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index 0577ff0442..2f2385e971 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -34,8 +34,7 @@
#include "scene/gui/tree.h"
class EditorDirDialog : public ConfirmationDialog {
- GDCLASS(EditorDirDialog,ConfirmationDialog);
-
+ GDCLASS(EditorDirDialog, ConfirmationDialog);
ConfirmationDialog *makedialog;
LineEdit *makedirname;
@@ -46,8 +45,8 @@ class EditorDirDialog : public ConfirmationDialog {
Tree *tree;
bool updating;
- void _item_collapsed(Object* p_item);
- void _update_dir(TreeItem* p_item);
+ void _item_collapsed(Object *p_item);
+ void _update_dir(TreeItem *p_item);
void _make_dir();
void _make_dir_confirm();
@@ -56,14 +55,12 @@ class EditorDirDialog : public ConfirmationDialog {
bool must_reload;
-
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
- void set_current_path(const String& p_path);
+public:
+ void set_current_path(const String &p_path);
void reload();
EditorDirDialog();
};