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| author | Thaddeus Crews <repiteo@outlook.com> | 2024-10-31 20:14:34 -0500 |
|---|---|---|
| committer | Thaddeus Crews <repiteo@outlook.com> | 2024-10-31 20:14:34 -0500 |
| commit | 194ddfd0c469bf1d554caf62f45a9736333d2c44 (patch) | |
| tree | 44b21cfc81b4da1c2a9dd54cb740e259c3fb1552 /editor/editor_feature_profile.cpp | |
| parent | e84fae43bed7a7bc992fb276857bcb7140480a54 (diff) | |
| parent | 16524a8a01408480ce2063461c8c042bc4eb3fa8 (diff) | |
| download | redot-engine-194ddfd0c469bf1d554caf62f45a9736333d2c44.tar.gz | |
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
Diffstat (limited to 'editor/editor_feature_profile.cpp')
| -rw-r--r-- | editor/editor_feature_profile.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 44fc9e3702..7ffbc39d75 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -43,6 +43,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { TTRC("3D Editor"), TTRC("Script Editor"), + TTRC("Game View"), TTRC("Asset Library"), TTRC("Scene Tree Editing"), TTRC("Node Dock"), @@ -54,6 +55,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = { TTRC("Allows to view and edit 3D scenes."), TTRC("Allows to edit scripts using the integrated script editor."), + TTRC("Provides tools for selecting and debugging nodes at runtime."), TTRC("Provides built-in access to the Asset Library."), TTRC("Allows editing the node hierarchy in the Scene dock."), TTRC("Allows to work with signals and groups of the node selected in the Scene dock."), @@ -65,6 +67,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = { const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { "3d", "script", + "game", "asset_lib", "scene_tree", "node_dock", @@ -307,6 +310,7 @@ void EditorFeatureProfile::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK); + BIND_ENUM_CONSTANT(FEATURE_GAME); BIND_ENUM_CONSTANT(FEATURE_MAX); } |
