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authorThaddeus Crews <repiteo@outlook.com>2024-10-31 20:14:34 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-10-31 20:14:34 -0500
commit194ddfd0c469bf1d554caf62f45a9736333d2c44 (patch)
tree44b21cfc81b4da1c2a9dd54cb740e259c3fb1552 /editor/editor_feature_profile.cpp
parente84fae43bed7a7bc992fb276857bcb7140480a54 (diff)
parent16524a8a01408480ce2063461c8c042bc4eb3fa8 (diff)
downloadredot-engine-194ddfd0c469bf1d554caf62f45a9736333d2c44.tar.gz
Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_all
Add "Game" editor for better runtime debugging
Diffstat (limited to 'editor/editor_feature_profile.cpp')
-rw-r--r--editor/editor_feature_profile.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 44fc9e3702..7ffbc39d75 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -43,6 +43,7 @@
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),
TTRC("Script Editor"),
+ TTRC("Game View"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
TTRC("Node Dock"),
@@ -54,6 +55,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to view and edit 3D scenes."),
TTRC("Allows to edit scripts using the integrated script editor."),
+ TTRC("Provides tools for selecting and debugging nodes at runtime."),
TTRC("Provides built-in access to the Asset Library."),
TTRC("Allows editing the node hierarchy in the Scene dock."),
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
@@ -65,6 +67,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"3d",
"script",
+ "game",
"asset_lib",
"scene_tree",
"node_dock",
@@ -307,6 +310,7 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_GAME);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}