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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/editor_file_dialog.h
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/editor_file_dialog.h')
-rw-r--r--editor/editor_file_dialog.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 6af261e8dd..8b48604b31 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -68,7 +68,7 @@ public:
MODE_SAVE_FILE
};
- typedef Ref<Texture> (*GetIconFunc)(const String &);
+ typedef Ref<Texture2D> (*GetIconFunc)(const String &);
typedef void (*RegisterFunc)(EditorFileDialog *);
static GetIconFunc get_icon_func;
@@ -188,10 +188,10 @@ private:
virtual void _post_popup();
void _save_to_recent();
- //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
+ //callback function is callback(String p_path,Ref<Texture2D> preview,Variant udata) preview null if could not load
- void _thumbnail_result(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
- void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
+ void _thumbnail_result(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
+ void _thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
void _request_single_thumbnail(const String &p_path);
void _unhandled_input(const Ref<InputEvent> &p_event);