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| author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
| commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
| tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/editor_help.cpp | |
| parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
| download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz | |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/editor_help.cpp')
| -rw-r--r-- | editor/editor_help.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 556dbcbfc4..22a16ac65a 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1374,7 +1374,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { end = bbcode.length(); String image = bbcode.substr(brk_end + 1, end - brk_end - 1); - Ref<Texture> texture = ResourceLoader::load(base_path.plus_file(image), "Texture"); + Ref<Texture2D> texture = ResourceLoader::load(base_path.plus_file(image), "Texture2D"); if (texture.is_valid()) p_rt->add_image(texture); |
