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| author | lawnjelly <lawnjelly@gmail.com> | 2024-02-28 08:24:32 +0000 |
|---|---|---|
| committer | lawnjelly <lawnjelly@gmail.com> | 2024-02-28 08:24:32 +0000 |
| commit | 0b1266b8126cf4204637340d01e2a41dd4948f77 (patch) | |
| tree | fc7947b86b459ab73132507e70f92b82623e0f94 /editor/editor_native_shader_source_visualizer.cpp | |
| parent | f77bc872114ebe77f1604db47b81016ff478ce17 (diff) | |
| download | redot-engine-0b1266b8126cf4204637340d01e2a41dd4948f77.tar.gz | |
Fix physics platform crash
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR checks the object still exists via the ObjectID prior to access.
Diffstat (limited to 'editor/editor_native_shader_source_visualizer.cpp')
0 files changed, 0 insertions, 0 deletions
