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| author | ErezShahaf <erezshahaf2@gmail.com> | 2023-09-21 18:06:59 +0300 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-16 11:41:56 +0200 |
| commit | ccb8ea613a8bb8d1fae091274f1aa8cfc272512b (patch) | |
| tree | b674d66bb2ca100216be629a6ff6967143a53f2a /editor/editor_native_shader_source_visualizer.cpp | |
| parent | 5fb9ff9986a8597c3afc0a0eec92da312c3811f5 (diff) | |
| download | redot-engine-ccb8ea613a8bb8d1fae091274f1aa8cfc272512b.tar.gz | |
Fix `Input.is_action_just_pressed` flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.
Fixes #81975.
Diffstat (limited to 'editor/editor_native_shader_source_visualizer.cpp')
0 files changed, 0 insertions, 0 deletions
