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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-13 00:39:37 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-13 00:39:37 +0200 |
| commit | 06748a2b5f3190c036dabd2560b39bde7676706d (patch) | |
| tree | 0774457f37d0f01649df60dcd2bbc6e54b63cf3b /editor/editor_node.cpp | |
| parent | 451d5bd49217e4b55221032e67a7e682e20dad67 (diff) | |
| parent | 621f6f09a8e1450ad688463e8ea6c874b262edb7 (diff) | |
| download | redot-engine-06748a2b5f3190c036dabd2560b39bde7676706d.tar.gz | |
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index d397c4ff5e..6f6287ccb5 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -374,8 +374,10 @@ void EditorNode::_notification(int p_what) { float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); - RS::ShadowFilter shadow_filter = RS::ShadowFilter(int(GLOBAL_GET("rendering/quality/shadows/filter_mode"))); - RS::get_singleton()->shadow_filter_set(shadow_filter); + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); + RS::get_singleton()->shadows_quality_set(shadows_quality); + RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); + RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality); } ResourceImporterTexture::get_singleton()->update_imports(); |
