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authorYuri Sizov <yuris@humnom.net>2023-12-08 17:12:26 +0100
committerYuri Sizov <yuris@humnom.net>2023-12-08 17:12:26 +0100
commit07677f0f51758bedf8f33360c377bb099370f614 (patch)
tree6066886a7611fdd99daa6b6504865a0bb60b428e /editor/editor_node.cpp
parent13f6c684141ff2ea85514c9cdbc2425013c96a63 (diff)
parentd7cca8162d6e57332adf743d684452a4a7a069cd (diff)
downloadredot-engine-07677f0f51758bedf8f33360c377bb099370f614.tar.gz
Merge pull request #85885 from YuriSizov/bench-pressing
Improve engine startup/shutdown benchmarks
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4145dc8990..79cc059900 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -627,7 +627,7 @@ void EditorNode::_notification(int p_what) {
if (requested_first_scan) {
requested_first_scan = false;
- OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
+ OS::get_singleton()->benchmark_begin_measure("Editor", "First Scan");
if (run_surface_upgrade_tool) {
run_surface_upgrade_tool = false;
@@ -1044,7 +1044,7 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
- OS::get_singleton()->benchmark_end_measure("editor_scan_and_import");
+ OS::get_singleton()->benchmark_end_measure("Editor", "First Scan");
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
@@ -1053,11 +1053,12 @@ void EditorNode::_sources_changed(bool p_exist) {
_load_editor_layout();
if (!defer_load_scene.is_empty()) {
- OS::get_singleton()->benchmark_begin_measure("editor_load_scene");
+ OS::get_singleton()->benchmark_begin_measure("Editor", "Load Scene");
+
load_scene(defer_load_scene);
defer_load_scene = "";
- OS::get_singleton()->benchmark_end_measure("editor_load_scene");
+ OS::get_singleton()->benchmark_end_measure("Editor", "Load Scene");
OS::get_singleton()->benchmark_dump();
}
@@ -4668,7 +4669,7 @@ void EditorNode::_begin_first_scan() {
// In headless mode, scan right away.
// This allows users to continue using `godot --headless --editor --quit` to prepare a project.
if (!DisplayServer::get_singleton()->window_can_draw()) {
- OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
+ OS::get_singleton()->benchmark_begin_measure("Editor", "First Scan");
EditorFileSystem::get_singleton()->scan();
return;
}