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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-17 18:36:06 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-17 18:36:06 +0200 |
| commit | 17304f1aaed434b0547606ff22721d65292d8cf1 (patch) | |
| tree | 8b52f567244fe41a2776a49099ee8c7f300bfe40 /editor/editor_node.cpp | |
| parent | cfda0e377004a9399255105132ccb1a906e9f12e (diff) | |
| parent | 0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (diff) | |
| download | redot-engine-17304f1aaed434b0547606ff22721d65292d8cf1.tar.gz | |
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 6f6287ccb5..fddc5dc231 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -708,6 +708,11 @@ void EditorNode::_sources_changed(bool p_exist) { if (waiting_for_first_scan) { waiting_for_first_scan = false; + // Reload the global shader variables, but this time + // loading texures, as they are now properly imported. + print_line("done scanning, reload textures"); + RenderingServer::get_singleton()->global_variables_load_settings(true); + // Start preview thread now that it's safe. if (!singleton->cmdline_export_mode) { EditorResourcePreview::get_singleton()->start(); |
