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| author | Juan Linietsky <reduzio@gmail.com> | 2020-09-09 14:40:22 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-09-09 14:40:22 -0300 |
| commit | 1ce46f2a3f81e2395767a693b773adce7758d048 (patch) | |
| tree | ad133b936eddbe72b263c8dec5b49f25b342e6df /editor/editor_node.cpp | |
| parent | 62d4fe60c10d3057ef9f4cd9e8d8f1190b29770c (diff) | |
| parent | a674da4eecd25694ff71d30370e64a6a2d8799d8 (diff) | |
| download | redot-engine-1ce46f2a3f81e2395767a693b773adce7758d048.tar.gz | |
Merge pull request #41918 from reduz/implement-3d-textures
Implement 3D textures as import and resource format.
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e90f30496c..6c830b8074 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -157,6 +157,7 @@ #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" +#include "editor/plugins/texture_3d_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_layered_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" @@ -5620,10 +5621,10 @@ EditorNode::EditorNode() { import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY); ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array); - /*Ref<ResourceImporterLayeredTexture> import_3d; + Ref<ResourceImporterLayeredTexture> import_3d; import_3d.instance(); import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D); - ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/ + ResourceFormatImporter::get_singleton()->add_importer(import_3d); Ref<ResourceImporterImage> import_image; import_image.instance(); @@ -6622,6 +6623,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(CurveEditorPlugin(this))); add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(TextureLayeredEditorPlugin(this))); + add_editor_plugin(memnew(Texture3DEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); |
