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authorRémi Verschelde <rverschelde@gmail.com>2023-01-30 14:22:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-30 14:22:47 +0100
commit312011fadec12c98eb14791bb0b19c63463d98ae (patch)
tree9266aeabca1f2d343420e1c19242f9208f40e82d /editor/editor_node.cpp
parent6bdc4ea88c283f5ec29278caaee5a019bca5e82f (diff)
downloadredot-engine-312011fadec12c98eb14791bb0b19c63463d98ae.tar.gz
Fix various typos with codespell
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8b28319a1d..a1028a14c5 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6206,7 +6206,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
List<PropertyInfo> pinfo;
modifiable_node->get_property_list(&pinfo);
- // Get names of all valid property names (TODO: make this more efficent).
+ // Get names of all valid property names (TODO: make this more efficient).
List<String> property_names;
for (const PropertyInfo &E2 : pinfo) {
if (E2.usage & PROPERTY_USAGE_STORAGE) {
@@ -6224,7 +6224,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
for (const ConnectionWithNodePath &E2 : E.value.connections_to) {
Connection conn = E2.connection;
- // Get the node the callable is targetting.
+ // Get the node the callable is targeting.
Node *target_node = cast_to<Node>(conn.callable.get_object());
// If the callable object no longer exists or is marked for deletion,