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authorJuan Linietsky <reduzio@gmail.com>2019-08-18 19:40:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:59:25 +0100
commit449df8f688080c02bfbbfafc45421875b77deb1b (patch)
treeac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /editor/editor_node.cpp
parent7fa978517077333fba215e17181e1600d485fa43 (diff)
downloadredot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz
Base 3D engine done, still untested, though.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 856bfe5f44..f4749da309 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -363,8 +363,6 @@ void EditorNode::_notification(int p_what) {
Engine::get_singleton()->set_editor_hint(true);
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
- get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
- get_tree()->get_root()->set_disable_3d(true);
get_tree()->get_root()->set_as_audio_listener(false);
get_tree()->get_root()->set_as_audio_listener_2d(false);
get_tree()->set_auto_accept_quit(false);
@@ -6059,7 +6057,6 @@ EditorNode::EditorNode() {
scene_root = memnew(Viewport);
//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
- scene_root->set_disable_3d(true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
scene_root->set_disable_input(true);