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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-29 11:19:48 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-29 11:19:48 +0200 |
commit | 47fa384b89f843912a3f2fd97b58f372b68f55a5 (patch) | |
tree | 9f6ad14ce3e7126f9c7c259b2a73037e49d37aec /editor/editor_node.cpp | |
parent | 20ad681da2b5d628992ad2f4d4a336b74a3aa09d (diff) | |
parent | e57312d84eecb7672973a36c0938ed52a3b15474 (diff) | |
download | redot-engine-47fa384b89f843912a3f2fd97b58f372b68f55a5.tar.gz |
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
Fix script properties being lost and prevent node reference corruption upon scene reimport
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 304 |
1 files changed, 200 insertions, 104 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index a436f63c3e..964061505f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4107,7 +4107,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b return OK; } -HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *p_node) { +HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *p_node, bool p_node_references_only) { HashMap<StringName, Variant> modified_property_map; List<PropertyInfo> pinfo; @@ -4119,7 +4119,17 @@ HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node * Variant current_value = p_node->get(E.name); if (is_valid_revert) { if (PropertyUtils::is_property_value_different(current_value, revert_value)) { - modified_property_map[E.name] = current_value; + // If this property is a direct node reference, save a NodePath instead to prevent corrupted references. + if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) { + Node *target_node = Object::cast_to<Node>(current_value); + if (target_node) { + modified_property_map[E.name] = p_node->get_path_to(target_node); + } + } else { + if (!p_node_references_only) { + modified_property_map[E.name] = current_value; + } + } } } } @@ -4137,10 +4147,118 @@ void EditorNode::update_ownership_table_for_addition_node_ancestors(Node *p_curr } } -void EditorNode::update_diff_data_for_node( - Node *p_edited_scene, +void EditorNode::update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification) { + if (p_node) { + // First, attempt to restore the script property since it may affect the get_property_list method. + Variant *script_property_table_entry = p_node_modification.property_table.getptr(CoreStringName(script)); + if (script_property_table_entry) { + p_node->set_script(*script_property_table_entry); + } + + // Get properties for this node. + List<PropertyInfo> pinfo; + p_node->get_property_list(&pinfo); + + // Get names of all valid property names. + HashMap<StringName, bool> property_node_reference_table; + for (const PropertyInfo &E : pinfo) { + if (E.usage & PROPERTY_USAGE_STORAGE) { + if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) { + property_node_reference_table[E.name] = true; + } else { + property_node_reference_table[E.name] = false; + } + } + } + + // Restore the modified properties for this node. + for (const KeyValue<StringName, Variant> &E : p_node_modification.property_table) { + bool *property_node_reference_table_entry = property_node_reference_table.getptr(E.key); + if (property_node_reference_table_entry) { + // If the property is a node reference, attempt to restore from the node path instead. + bool is_node_reference = *property_node_reference_table_entry; + if (is_node_reference) { + if (E.value.get_type() == Variant::NODE_PATH) { + p_node->set(E.key, p_node->get_node_or_null(E.value)); + } + } else { + p_node->set(E.key, E.value); + } + } + } + + // Restore the connections to other nodes. + for (const ConnectionWithNodePath &E : p_node_modification.connections_to) { + Connection conn = E.connection; + + // Get the node the callable is targeting. + Node *target_node = Object::cast_to<Node>(conn.callable.get_object()); + + // If the callable object no longer exists or is marked for deletion, + // attempt to reaccquire the closest match by using the node path + // we saved earlier. + if (!target_node || !target_node->is_queued_for_deletion()) { + target_node = p_node->get_node_or_null(E.node_path); + } + + if (target_node) { + // Reconstruct the callable. + Callable new_callable = Callable(target_node, conn.callable.get_method()); + + if (!p_node->is_connected(conn.signal.get_name(), new_callable)) { + ERR_FAIL_COND(p_node->connect(conn.signal.get_name(), new_callable, conn.flags) != OK); + } + } + } + + // Restore the connections from other nodes. + for (const Connection &E : p_node_modification.connections_from) { + Connection conn = E; + + bool valid = p_node->has_method(conn.callable.get_method()) || Ref<Script>(p_node->get_script()).is_null() || Ref<Script>(p_node->get_script())->has_method(conn.callable.get_method()); + ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", conn.signal.get_object()->get_class(), conn.signal.get_name(), conn.callable.get_object()->get_class(), conn.callable.get_method())); + + // Get the object which the signal is connected from. + Object *source_object = conn.signal.get_object(); + + if (source_object) { + ERR_FAIL_COND(source_object->connect(conn.signal.get_name(), Callable(p_node, conn.callable.get_method()), conn.flags) != OK); + } + } + + // Re-add the groups. + for (const Node::GroupInfo &E : p_node_modification.groups) { + p_node->add_to_group(E.name, E.persistent); + } + } +} + +void EditorNode::update_node_reference_modification_table_for_node( Node *p_root, Node *p_node, + List<Node *> p_excluded_nodes, + HashMap<NodePath, ModificationNodeEntry> &p_modification_table) { + if (!p_excluded_nodes.find(p_node)) { + HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, false); + + if (!modified_properties.is_empty()) { + ModificationNodeEntry modification_node_entry; + modification_node_entry.property_table = modified_properties; + + p_modification_table[p_root->get_path_to(p_node)] = modification_node_entry; + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + update_node_reference_modification_table_for_node(p_root, child, p_excluded_nodes, p_modification_table); + } + } +} + +void EditorNode::update_reimported_diff_data_for_node( + Node *p_edited_scene, + Node *p_reimported_root, + Node *p_node, HashMap<NodePath, ModificationNodeEntry> &p_modification_table, List<AdditiveNodeEntry> &p_addition_list) { bool node_part_of_subscene = p_node != p_edited_scene && @@ -4150,14 +4268,14 @@ void EditorNode::update_diff_data_for_node( // Loop through the owners until either we reach the root node or nullptr Node *valid_node_owner = p_node->get_owner(); while (valid_node_owner) { - if (valid_node_owner == p_root) { + if (valid_node_owner == p_reimported_root) { break; } valid_node_owner = valid_node_owner->get_owner(); } - if ((valid_node_owner == p_root && (p_root != p_edited_scene || !p_edited_scene->get_scene_file_path().is_empty())) || node_part_of_subscene || p_node == p_root) { - HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node); + if ((valid_node_owner == p_reimported_root && (p_reimported_root != p_edited_scene || !p_edited_scene->get_scene_file_path().is_empty())) || node_part_of_subscene || p_node == p_reimported_root) { + HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, false); // Find all valid connections to other nodes. List<Connection> connections_to; @@ -4189,7 +4307,7 @@ void EditorNode::update_diff_data_for_node( if (source_node) { valid_source_owner = source_node->get_owner(); while (valid_source_owner) { - if (valid_source_owner == p_root) { + if (valid_source_owner == p_reimported_root) { break; } valid_source_owner = valid_source_owner->get_owner(); @@ -4215,41 +4333,55 @@ void EditorNode::update_diff_data_for_node( modification_node_entry.connections_from = valid_connections_from; modification_node_entry.groups = groups; - p_modification_table[p_root->get_path_to(p_node)] = modification_node_entry; + p_modification_table[p_reimported_root->get_path_to(p_node)] = modification_node_entry; } } else { - AdditiveNodeEntry new_additive_node_entry; - new_additive_node_entry.node = p_node; - new_additive_node_entry.parent = p_root->get_path_to(p_node->get_parent()); - new_additive_node_entry.owner = p_node->get_owner(); - new_additive_node_entry.index = p_node->get_index(); + // Only save additional nodes which have an owner since this was causing issues transient ownerless nodes + // which get recreated upon scene tree entry. + // For now instead, assume all ownerless nodes are transient and will have to be recreated. + if (p_node->get_owner()) { + HashMap<StringName, Variant> modified_properties = get_modified_properties_for_node(p_node, true); + + if (p_node->get_parent()->get_owner() != nullptr && p_node->get_parent()->get_owner() != p_edited_scene) { + AdditiveNodeEntry new_additive_node_entry; + new_additive_node_entry.node = p_node; + new_additive_node_entry.parent = p_reimported_root->get_path_to(p_node->get_parent()); + new_additive_node_entry.owner = p_node->get_owner(); + new_additive_node_entry.index = p_node->get_index(); + + Node2D *node_2d = Object::cast_to<Node2D>(p_node); + if (node_2d) { + new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent()); + } + Node3D *node_3d = Object::cast_to<Node3D>(p_node); + if (node_3d) { + new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent()); + } - Node2D *node_2d = Object::cast_to<Node2D>(p_node); - if (node_2d) { - new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent()); - } - Node3D *node_3d = Object::cast_to<Node3D>(p_node); - if (node_3d) { - new_additive_node_entry.transform_3d = node_3d->get_relative_transform(node_3d->get_parent()); - } + // Gathers the ownership of all ancestor nodes for later use. + HashMap<Node *, Node *> ownership_table; + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + update_ownership_table_for_addition_node_ancestors(child, ownership_table); + } - // Gathers the ownership of all ancestor nodes for later use. - HashMap<Node *, Node *> ownership_table; - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *child = p_node->get_child(i); - update_ownership_table_for_addition_node_ancestors(child, ownership_table); - } + new_additive_node_entry.ownership_table = ownership_table; - new_additive_node_entry.ownership_table = ownership_table; + p_addition_list.push_back(new_additive_node_entry); + } - p_addition_list.push_back(new_additive_node_entry); + if (!modified_properties.is_empty()) { + ModificationNodeEntry modification_node_entry; + modification_node_entry.property_table = modified_properties; - return; + p_modification_table[p_reimported_root->get_path_to(p_node)] = modification_node_entry; + } + } } for (int i = 0; i < p_node->get_child_count(); i++) { Node *child = p_node->get_child(i); - update_diff_data_for_node(p_edited_scene, p_root, child, p_modification_table, p_addition_list); + update_reimported_diff_data_for_node(p_edited_scene, p_reimported_root, child, p_modification_table, p_addition_list); } } // @@ -5548,12 +5680,11 @@ void EditorNode::_file_access_close_error_notify_impl(const String &p_str) { add_io_error(vformat(TTR("Unable to write to file '%s', file in use, locked or lacking permissions."), p_str)); } -// Since we felt that a bespoke NOTIFICATION might not be desirable, this function -// provides the hardcoded callbacks to address known bugs which occur on certain -// nodes during reimport. -// Ideally, we should probably agree on a standardized method name which could be -// called from here instead. -void EditorNode::_notify_scene_updated(Node *p_node) { +// Recursive function to inform nodes that an array of nodes have had their scene reimported. +// It will attempt to call a method named '_nodes_scene_reimported' on every node in the +// tree so that editor scripts which create transient nodes will have the opportunity +// to recreate them. +void EditorNode::_notify_nodes_scene_reimported(Node *p_node, Array p_reimported_nodes) { Skeleton3D *skel_3d = Object::cast_to<Skeleton3D>(p_node); if (skel_3d) { skel_3d->reset_bone_poses(); @@ -5564,8 +5695,12 @@ void EditorNode::_notify_scene_updated(Node *p_node) { } } + if (p_node->has_method("_nodes_scene_reimported")) { + p_node->call("_nodes_scene_reimported", p_reimported_nodes); + } + for (int i = 0; i < p_node->get_child_count(); i++) { - _notify_scene_updated(p_node->get_child(i)); + _notify_nodes_scene_reimported(p_node->get_child(i), p_reimported_nodes); } } @@ -5635,6 +5770,7 @@ void EditorNode::find_all_instances_inheriting_path_in_node(Node *p_root, Node * void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_instance_path) { int original_edited_scene_idx = editor_data.get_edited_scene(); HashMap<int, List<Node *>> edited_scene_map; + Array replaced_nodes; // Walk through each opened scene to get a global list of all instances which match // the current reimported scenes. @@ -5675,12 +5811,16 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins // Update the version editor_data.is_scene_changed(current_scene_idx); + // Contains modifications in the edited scene which reference nodes inside of any nodes we will be reimporting. + HashMap<NodePath, ModificationNodeEntry> edited_scene_global_modification_table; + update_node_reference_modification_table_for_node(current_edited_scene, current_edited_scene, edited_scene_map_elem.value, edited_scene_global_modification_table); + for (Node *original_node : edited_scene_map_elem.value) { // Walk the tree for the current node and extract relevant diff data, storing it in the modification table. // For additional nodes which are part of the current scene, they get added to the addition table. HashMap<NodePath, ModificationNodeEntry> modification_table; List<AdditiveNodeEntry> addition_list; - update_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list); + update_reimported_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list); // Disconnect all relevant connections, all connections from and persistent connections to. for (const KeyValue<NodePath, ModificationNodeEntry> &modification_table_entry : modification_table) { @@ -5762,7 +5902,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins // be properly updated. for (String path : required_load_paths) { if (!local_scene_cache.find(path)) { - current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err); + current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE_DEEP, &err); local_scene_cache[path] = current_packed_scene; } else { current_packed_scene = local_scene_cache[path]; @@ -5780,6 +5920,9 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins ERR_FAIL_NULL(instantiated_node); + // For clear instance state for path recaching. + instantiated_node->set_scene_instance_state(Ref<SceneState>()); + bool original_node_is_displayed_folded = original_node->is_displayed_folded(); bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder(); @@ -5885,77 +6028,30 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins NodePath new_current_path = E.key; Node *modifiable_node = instantiated_node->get_node_or_null(new_current_path); - if (modifiable_node) { - // Get properties for this node. - List<PropertyInfo> pinfo; - modifiable_node->get_property_list(&pinfo); - - // Get names of all valid property names (TODO: make this more efficient). - List<String> property_names; - for (const PropertyInfo &E2 : pinfo) { - if (E2.usage & PROPERTY_USAGE_STORAGE) { - property_names.push_back(E2.name); - } - } - - // Restore the modified properties for this node. - for (const KeyValue<StringName, Variant> &E2 : E.value.property_table) { - if (property_names.find(E2.key)) { - modifiable_node->set(E2.key, E2.value); - } - } - // Restore the connections to other nodes. - for (const ConnectionWithNodePath &E2 : E.value.connections_to) { - Connection conn = E2.connection; - - // Get the node the callable is targeting. - Node *target_node = cast_to<Node>(conn.callable.get_object()); - - // If the callable object no longer exists or is marked for deletion, - // attempt to reaccquire the closest match by using the node path - // we saved earlier. - if (!target_node || !target_node->is_queued_for_deletion()) { - target_node = modifiable_node->get_node_or_null(E2.node_path); - } - - if (target_node) { - // Reconstruct the callable. - Callable new_callable = Callable(target_node, conn.callable.get_method()); - - if (!modifiable_node->is_connected(conn.signal.get_name(), new_callable)) { - ERR_FAIL_COND(modifiable_node->connect(conn.signal.get_name(), new_callable, conn.flags) != OK); - } - } - } - - // Restore the connections from other nodes. - for (const Connection &E2 : E.value.connections_from) { - Connection conn = E2; - - bool valid = modifiable_node->has_method(conn.callable.get_method()) || Ref<Script>(modifiable_node->get_script()).is_null() || Ref<Script>(modifiable_node->get_script())->has_method(conn.callable.get_method()); - ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", conn.signal.get_object()->get_class(), conn.signal.get_name(), conn.callable.get_object()->get_class(), conn.callable.get_method())); - - // Get the object which the signal is connected from. - Object *source_object = conn.signal.get_object(); + update_node_from_node_modification_entry(modifiable_node, E.value); + } + // Add the newly instantiated node to the edited scene's replaced node list. + replaced_nodes.push_back(instantiated_node); + } - if (source_object) { - ERR_FAIL_COND(source_object->connect(conn.signal.get_name(), Callable(modifiable_node, conn.callable.get_method()), conn.flags) != OK); - } - } + // Attempt to restore the modified properties and signals for the instantitated node and all its owned children. + for (KeyValue<NodePath, ModificationNodeEntry> &E : edited_scene_global_modification_table) { + NodePath new_current_path = E.key; + Node *modifiable_node = current_edited_scene->get_node_or_null(new_current_path); - // Re-add the groups. - for (const Node::GroupInfo &E2 : E.value.groups) { - modifiable_node->add_to_group(E2.name, E2.persistent); - } - } + if (modifiable_node) { + update_node_from_node_modification_entry(modifiable_node, E.value); } } // Cleanup the history of the changes. editor_history.cleanup_history(); - - _notify_scene_updated(current_edited_scene); } + + // For the whole editor, call the _notify_nodes_scene_reimported with a list of replaced nodes. + // To inform anything that depends on them that they should update as appropriate. + _notify_nodes_scene_reimported(this, replaced_nodes); + edited_scene_map.clear(); } editor_data.set_edited_scene(original_edited_scene_idx); 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