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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-05-20 00:04:48 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-05-22 18:42:04 +0200 |
commit | 57f52092c341069e99ae9da8a4041bdef4506515 (patch) | |
tree | f6539d17a27dda5549b3cf6700ade13fbb33ee3a /editor/editor_node.cpp | |
parent | 8e2141eac534f6984bb0bdbcefbd17de27ae0993 (diff) | |
download | redot-engine-57f52092c341069e99ae9da8a4041bdef4506515.tar.gz |
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 581294d677..949916c2a3 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6302,6 +6302,9 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G); ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G); + // Used in the GPUParticles/CPUParticles 2D/3D editor plugins. + ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R); + FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename")); _update_vsync_mode(); |