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authorclayjohn <claynjohn@gmail.com>2020-03-19 17:32:19 -0700
committerclayjohn <claynjohn@gmail.com>2020-03-21 20:43:44 -0700
commit61a74739ca2d201e7e057d85aa99ae68f0500c33 (patch)
tree73f170a76bb138f01d2df825798d6c4109b81cc8 /editor/editor_node.cpp
parentc3fee7ba6cdefd285255b9e1198bc1fdf585b1ac (diff)
downloadredot-engine-61a74739ca2d201e7e057d85aa99ae68f0500c33.tar.gz
Working sky shader implementation
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 61480c3c20..f40762586e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6584,6 +6584,18 @@ EditorNode::EditorNode() {
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
+ Ref<ProceduralSkyMaterialConversionPlugin> procedural_sky_mat_convert;
+ procedural_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(procedural_sky_mat_convert);
+
+ Ref<PanoramaSkyMaterialConversionPlugin> panorama_sky_mat_convert;
+ panorama_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(panorama_sky_mat_convert);
+
+ Ref<PhysicalSkyMaterialConversionPlugin> physical_sky_mat_convert;
+ physical_sky_mat_convert.instance();
+ resource_conversion_plugins.push_back(physical_sky_mat_convert);
+
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instance();
resource_conversion_plugins.push_back(vshader_convert);