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| author | Juan Linietsky <juan@godotengine.org> | 2021-03-19 09:57:52 -0300 |
|---|---|---|
| committer | Juan Linietsky <juan@godotengine.org> | 2021-03-22 12:16:40 -0300 |
| commit | 97a3a662205d598dad195fa72d2dcb2f19c21088 (patch) | |
| tree | 7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /editor/editor_node.cpp | |
| parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) | |
| download | redot-engine-97a3a662205d598dad195fa72d2dcb2f19c21088.tar.gz | |
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index c3e15f2840..2e402d013b 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -102,6 +102,7 @@ #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" +#include "editor/import/scene_import_settings.h" #include "editor/import/scene_importer_mesh_node_3d.h" #include "editor/import_dock.h" #include "editor/multi_node_edit.h" @@ -6179,6 +6180,9 @@ EditorNode::EditorNode() { project_settings = memnew(ProjectSettingsEditor(&editor_data)); gui_base->add_child(project_settings); + scene_import_settings = memnew(SceneImportSettings); + gui_base->add_child(scene_import_settings); + export_template_manager = memnew(ExportTemplateManager); gui_base->add_child(export_template_manager); |
