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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-01-18 13:06:48 +0100
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-01-22 17:51:12 +0100
commit97b469c46d8a3225cc26b22952e408451192794e (patch)
tree4b1ea2c0c53b5de3bd2efff3c25b3f55ee6ad5c2 /editor/editor_node.cpp
parent0bcc0e92b3f0ac57d4c4650722f347593a258572 (diff)
downloadredot-engine-97b469c46d8a3225cc26b22952e408451192794e.tar.gz
[Editor] Add `EditorPlugin::scene_saved` signal
Matches the `EditorNode` one for parity with the exposed `resource_saved` signal
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8cffc2b4b0..24bfba3844 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1805,6 +1805,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
// This needs to be emitted before saving external resources.
emit_signal(SNAME("scene_saved"), p_file);
+ editor_data.notify_scene_saved(p_file);
_save_external_resources();
saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.