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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-01-18 13:06:48 +0100 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-01-22 17:51:12 +0100 |
commit | 97b469c46d8a3225cc26b22952e408451192794e (patch) | |
tree | 4b1ea2c0c53b5de3bd2efff3c25b3f55ee6ad5c2 /editor/editor_node.cpp | |
parent | 0bcc0e92b3f0ac57d4c4650722f347593a258572 (diff) | |
download | redot-engine-97b469c46d8a3225cc26b22952e408451192794e.tar.gz |
[Editor] Add `EditorPlugin::scene_saved` signal
Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8cffc2b4b0..24bfba3844 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1805,6 +1805,7 @@ void EditorNode::_save_scene(String p_file, int idx) { // This needs to be emitted before saving external resources. emit_signal(SNAME("scene_saved"), p_file); + editor_data.notify_scene_saved(p_file); _save_external_resources(); saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again. |