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authorJuan Linietsky <reduzio@gmail.com>2020-01-25 07:18:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:15:46 +0100
commitbed8980ca50cb6a197f37e3decaff963d5cedce1 (patch)
treeebbc9630b6b6bca7d12efb2d8b777b9928ba2be5 /editor/editor_node.cpp
parentee1e89f8c0dc4659a2ed4b5afd5e7c1c596f7af1 (diff)
downloadredot-engine-bed8980ca50cb6a197f37e3decaff963d5cedce1.tar.gz
Re-implemented screen space ambient occlusion
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r--editor/editor_node.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2fb417ad49..a3d9b180f0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -360,6 +360,7 @@ void EditorNode::_notification(int p_what) {
VS::DOFBlurQuality dof_quality = VS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
bool dof_jitter = GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter");
VS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
+ VS::get_singleton()->environment_set_ssao_quality(VS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
}
ResourceImporterTexture::get_singleton()->update_imports();