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author | reduz <reduzio@gmail.com> | 2020-12-17 15:56:59 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-12-18 15:48:03 +0100 |
commit | d2302f53d6ad80943e7f4245ac572003f1681d00 (patch) | |
tree | f1d46d8194f01e56cd3a4d042b9b33ba728c6f62 /editor/editor_node.cpp | |
parent | 36b4e035dc7c410c29cda4446f8daa2e00a31da0 (diff) | |
download | redot-engine-d2302f53d6ad80943e7f4245ac572003f1681d00.tar.gz |
Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 64b5f50b91..dfe5d64784 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -525,6 +525,9 @@ void EditorNode::_notification(int p_what) { scene_root->set_sdf_oversize(sdf_oversize); Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/quality/2d_sdf/scale"))); scene_root->set_sdf_scale(sdf_scale); + + float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels"); + scene_root->set_lod_threshold(lod_threshold); } ResourceImporterTexture::get_singleton()->update_imports(); |