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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-14 21:10:09 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-14 21:35:13 +0100
commit57dcc831522079c7bee14b012d6eb7208f578857 (patch)
tree6ce914f772186af208055e418e5c13b2a77bbf36 /editor/editor_node.h
parenta511a26ad82bf70ed00ab34a3201ec5c6049387f (diff)
downloadredot-engine-57dcc831522079c7bee14b012d6eb7208f578857.tar.gz
Rename the TextureProgress node to TextureProgressBar
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r--editor/editor_node.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index b727bce1e4..7eec2f265f 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -81,7 +81,7 @@ class RunSettingsDialog;
class ScriptCreateDialog;
class TabContainer;
class Tabs;
-class TextureProgress;
+class TextureProgressBar;
class Button;
class VSplitContainer;
class Window;
@@ -271,7 +271,7 @@ private:
Button *play_scene_button;
Button *play_custom_scene_button;
Button *search_button;
- TextureProgress *audio_vu;
+ TextureProgressBar *audio_vu;
Timer *screenshot_timer;