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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-14 21:10:09 +0100 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-14 21:35:13 +0100 |
| commit | 57dcc831522079c7bee14b012d6eb7208f578857 (patch) | |
| tree | 6ce914f772186af208055e418e5c13b2a77bbf36 /editor/editor_node.h | |
| parent | a511a26ad82bf70ed00ab34a3201ec5c6049387f (diff) | |
| download | redot-engine-57dcc831522079c7bee14b012d6eb7208f578857.tar.gz | |
Rename the TextureProgress node to TextureProgressBar
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
Diffstat (limited to 'editor/editor_node.h')
| -rw-r--r-- | editor/editor_node.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h index b727bce1e4..7eec2f265f 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -81,7 +81,7 @@ class RunSettingsDialog; class ScriptCreateDialog; class TabContainer; class Tabs; -class TextureProgress; +class TextureProgressBar; class Button; class VSplitContainer; class Window; @@ -271,7 +271,7 @@ private: Button *play_scene_button; Button *play_custom_scene_button; Button *search_button; - TextureProgress *audio_vu; + TextureProgressBar *audio_vu; Timer *screenshot_timer; |
