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| author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
| commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
| tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /editor/editor_node.h | |
| parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
| download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz | |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'editor/editor_node.h')
| -rw-r--r-- | editor/editor_node.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h index bd285db224..c670d4954b 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -84,6 +84,8 @@ class Tabs; class TextureProgress; class ToolButton; class VSplitContainer; +class Window; +class SubViewport; class EditorNode : public Node { @@ -206,7 +208,7 @@ private: TOOL_MENU_BASE = 1000 }; - Viewport *scene_root; //root of the scene being edited + SubViewport *scene_root; //root of the scene being edited PanelContainer *scene_root_parent; Control *theme_base; @@ -724,7 +726,7 @@ public: Node *get_edited_scene() { return editor_data.get_edited_scene_root(); } - Viewport *get_scene_root() { return scene_root; } //root of the scene being edited + SubViewport *get_scene_root() { return scene_root; } //root of the scene being edited void fix_dependencies(const String &p_for_file); void clear_scene() { _cleanup_scene(); } |
