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authorGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 15:41:39 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 18:06:17 +0200
commita3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch)
treecedf0a8411cfc773f63acb1bc702c4cf20008ac5 /editor/editor_node.h
parentd81ea631d91bd282b823ab03d68123befe4027c0 (diff)
downloadredot-engine-a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0.tar.gz
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r--editor/editor_node.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index d06851cb4f..07de183719 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -135,7 +135,6 @@ private:
FILE_EXPORT_MESH_LIBRARY,
FILE_INSTALL_ANDROID_SOURCE,
FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
- FILE_EXPORT_TILESET,
FILE_SAVE_OPTIMIZED,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,