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authorHendrik Brucker <hendrik.brucker@mail.de>2022-02-03 01:21:52 +0100
committerHendrik Brucker <hendrik.brucker@mail.de>2022-02-12 12:06:51 +0100
commit77fb65debff5df719709a7f0f5b1047ab13e46af (patch)
treedc84cb265af5c77c23fc627e1503f74b54e1f895 /editor/editor_paths.cpp
parentb99fad040d77719f5852e644a85a1488b65d7811 (diff)
downloadredot-engine-77fb65debff5df719709a7f0f5b1047ab13e46af.tar.gz
Use EditorFileDialog instead of FileDialog in the project manager
Diffstat (limited to 'editor/editor_paths.cpp')
-rw-r--r--editor/editor_paths.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index d4e40db406..c209238447 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -193,7 +193,7 @@ EditorPaths::EditorPaths() {
// Validate or create project-specific editor data dir,
// including shader cache subdir.
- if (Main::is_project_manager() || Main::is_cmdline_tool()) {
+ if (Engine::get_singleton()->is_project_manager_hint() || Main::is_cmdline_tool()) {
// Nothing to create, use shared editor data dir for shader cache.
Engine::get_singleton()->set_shader_cache_path(data_dir);
} else {