diff options
| author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-14 16:37:11 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-14 16:37:11 +0100 |
| commit | 2f573f211ef821f293a0c9f1f0121d471215933d (patch) | |
| tree | 00b7505b44198cd065cf02a80a676c62adc035cd /editor/editor_plugin.cpp | |
| parent | 471c42ee1fe2c84b4f248e7194a2b10b562ff508 (diff) | |
| parent | 67265d14f7aac8fdd3f7394495a9bf2eef972810 (diff) | |
| download | redot-engine-2f573f211ef821f293a0c9f1f0121d471215933d.tar.gz | |
Merge pull request #66938 from Faless/mp/4.x_debugger_split
[Editor] Better expose editor debugger plugins, use it in the multiplayer module.
Diffstat (limited to 'editor/editor_plugin.cpp')
| -rw-r--r-- | editor/editor_plugin.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 683731f982..b18e5c7457 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -43,6 +43,7 @@ #include "editor/import/editor_import_plugin.h" #include "editor/import/resource_importer_scene.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/project_settings_editor.h" @@ -841,12 +842,12 @@ ScriptCreateDialog *EditorPlugin::get_script_create_dialog() { return SceneTreeDock::get_singleton()->get_script_create_dialog(); } -void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) { - EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script); +void EditorPlugin::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { + EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_plugin); } -void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) { - EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script); +void EditorPlugin::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) { + EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_plugin); } void EditorPlugin::_editor_project_settings_changed() { |
