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author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /editor/editor_profiler.h | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) | |
download | redot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'editor/editor_profiler.h')
-rw-r--r-- | editor/editor_profiler.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index f8accdf6d2..0a442ddd5c 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -103,7 +103,7 @@ private: Button *clear_button; TextureRect *graph; Ref<ImageTexture> graph_texture; - PoolVector<uint8_t> graph_image; + Vector<uint8_t> graph_image; Tree *variables; HSplitContainer *h_split; |