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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /editor/editor_profiler.h
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
downloadredot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'editor/editor_profiler.h')
-rw-r--r--editor/editor_profiler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h
index f8accdf6d2..0a442ddd5c 100644
--- a/editor/editor_profiler.h
+++ b/editor/editor_profiler.h
@@ -103,7 +103,7 @@ private:
Button *clear_button;
TextureRect *graph;
Ref<ImageTexture> graph_texture;
- PoolVector<uint8_t> graph_image;
+ Vector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;