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authorJuan Linietsky <juan@godotengine.org>2020-02-20 18:58:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-21 14:25:29 +0100
commit3c0059650da3f1feb3c95364d571fe706826dec6 (patch)
treea36ba94f313e2dee88dc2eb253175849fb2d4138 /editor/editor_properties_array_dict.cpp
parent7ac0973e9abb308b91597dd8881aeed62682733c (diff)
downloadredot-engine-3c0059650da3f1feb3c95364d571fe706826dec6.tar.gz
Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
Diffstat (limited to 'editor/editor_properties_array_dict.cpp')
-rw-r--r--editor/editor_properties_array_dict.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index ba66586c81..53ee86c71e 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -804,6 +804,12 @@ void EditorPropertyDictionary::update_property() {
prop = memnew(EditorPropertyColor);
} break;
+ case Variant::STRING_NAME: {
+ EditorPropertyText *ept = memnew(EditorPropertyText);
+ ept->set_string_name(true);
+ prop = ept;
+
+ } break;
case Variant::NODE_PATH: {
prop = memnew(EditorPropertyNodePath);