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author | Juan Linietsky <reduzio@gmail.com> | 2023-01-19 19:12:25 +0100 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-21 14:19:27 +0100 |
commit | dddd8d43f618874642a228800187fb0912c46c20 (patch) | |
tree | ffb66d3db3d61157b119b0e1610a558170f506af /editor/editor_quick_open.h | |
parent | 14fdd28de9f1f9979cb6cffa4b715a16d406439d (diff) | |
download | redot-engine-dddd8d43f618874642a228800187fb0912c46c20.tar.gz |
Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179. Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
Diffstat (limited to 'editor/editor_quick_open.h')
-rw-r--r-- | editor/editor_quick_open.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/editor_quick_open.h b/editor/editor_quick_open.h index 0503eec835..4b63a226c2 100644 --- a/editor/editor_quick_open.h +++ b/editor/editor_quick_open.h @@ -43,7 +43,6 @@ class EditorQuickOpen : public ConfirmationDialog { Tree *search_options = nullptr; String base_type; bool allow_multi_select = false; - bool _load_resources = false; // Prohibitively slow for now. Vector<String> files; OAHashMap<String, Ref<Texture2D>> icons; |