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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-07-25 00:15:20 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-31 15:31:49 +0200
commit291d3aaabefa86b4e102fa7385bcf7aacd240d72 (patch)
treeff6a8f88a935e3a0faf89ff06e5a77a6bd562e57 /editor/editor_resource_picker.cpp
parentde5f13e9356c1c075ced91893a67164f062b36bc (diff)
downloadredot-engine-291d3aaabefa86b4e102fa7385bcf7aacd240d72.tar.gz
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.
Diffstat (limited to 'editor/editor_resource_picker.cpp')
-rw-r--r--editor/editor_resource_picker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 22e7b01418..f717188b3b 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -61,7 +61,7 @@ void EditorResourcePicker::_update_resource() {
if (edited_resource == Ref<Resource>()) {
assign_button->set_icon(Ref<Texture2D>());
- assign_button->set_text(TTR("[empty]"));
+ assign_button->set_text(TTR("<empty>"));
assign_button->set_tooltip_text("");
} else {
assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
@@ -1113,7 +1113,7 @@ void EditorAudioStreamPicker::_update_resource() {
void EditorAudioStreamPicker::_preview_draw() {
Ref<AudioStream> audio_stream = get_edited_resource();
if (!audio_stream.is_valid()) {
- get_assign_button()->set_text(TTR("[empty]"));
+ get_assign_button()->set_text(TTR("<empty>"));
return;
}