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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 14:21:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/editor_run_script.cpp
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
downloadredot-engine-49c065d29ca07040c3fd810026121164ad86b247.tar.gz
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
Diffstat (limited to 'editor/editor_run_script.cpp')
-rw-r--r--editor/editor_run_script.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp
new file mode 100644
index 0000000000..77dc7bd4bf
--- /dev/null
+++ b/editor/editor_run_script.cpp
@@ -0,0 +1,97 @@
+/*************************************************************************/
+/* editor_run_script.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "editor_run_script.h"
+
+#include "editor_node.h"
+
+
+void EditorScript::add_root_node(Node *p_node) {
+
+ if (!editor) {
+ EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("Write your logic in the _run() method."));
+ return;
+ }
+
+ if (editor->get_edited_scene()) {
+ EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("There is an edited scene already."));
+ return;
+ }
+
+ //editor->set_edited_scene(p_node);
+}
+
+Node *EditorScript::get_scene() {
+
+ if (!editor) {
+ EditorNode::add_io_error("EditorScript::get_scene: "+TTR("Write your logic in the _run() method."));
+ return NULL;
+ }
+
+ return editor->get_edited_scene();
+}
+
+void EditorScript::_run() {
+
+ Ref<Script> s = get_script();
+ ERR_FAIL_COND(!s.is_valid());
+ if (!get_script_instance()) {
+ EditorNode::add_io_error(TTR("Couldn't instance script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the 'tool' keyword?"));
+ return;
+
+ }
+
+ Variant::CallError ce;
+ ce.error=Variant::CallError::CALL_OK;
+ get_script_instance()->call("_run",NULL,0,ce);
+ if (ce.error!=Variant::CallError::CALL_OK) {
+
+ EditorNode::add_io_error(TTR("Couldn't run script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the '_run' method?"));
+ }
+}
+
+void EditorScript::set_editor(EditorNode *p_editor) {
+
+ editor=p_editor;
+}
+
+
+void EditorScript::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_root_node","node"),&EditorScript::add_root_node);
+ ClassDB::bind_method(D_METHOD("get_scene"),&EditorScript::get_scene);
+ BIND_VMETHOD( MethodInfo("_run") );
+
+
+}
+
+EditorScript::EditorScript() {
+
+ editor=NULL;
+}
+