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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/editor_run_script.cpp | |
parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) | |
download | redot-engine-49c065d29ca07040c3fd810026121164ad86b247.tar.gz |
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
Diffstat (limited to 'editor/editor_run_script.cpp')
-rw-r--r-- | editor/editor_run_script.cpp | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp new file mode 100644 index 0000000000..77dc7bd4bf --- /dev/null +++ b/editor/editor_run_script.cpp @@ -0,0 +1,97 @@ +/*************************************************************************/ +/* editor_run_script.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "editor_run_script.h" + +#include "editor_node.h" + + +void EditorScript::add_root_node(Node *p_node) { + + if (!editor) { + EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("Write your logic in the _run() method.")); + return; + } + + if (editor->get_edited_scene()) { + EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("There is an edited scene already.")); + return; + } + + //editor->set_edited_scene(p_node); +} + +Node *EditorScript::get_scene() { + + if (!editor) { + EditorNode::add_io_error("EditorScript::get_scene: "+TTR("Write your logic in the _run() method.")); + return NULL; + } + + return editor->get_edited_scene(); +} + +void EditorScript::_run() { + + Ref<Script> s = get_script(); + ERR_FAIL_COND(!s.is_valid()); + if (!get_script_instance()) { + EditorNode::add_io_error(TTR("Couldn't instance script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the 'tool' keyword?")); + return; + + } + + Variant::CallError ce; + ce.error=Variant::CallError::CALL_OK; + get_script_instance()->call("_run",NULL,0,ce); + if (ce.error!=Variant::CallError::CALL_OK) { + + EditorNode::add_io_error(TTR("Couldn't run script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the '_run' method?")); + } +} + +void EditorScript::set_editor(EditorNode *p_editor) { + + editor=p_editor; +} + + +void EditorScript::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_root_node","node"),&EditorScript::add_root_node); + ClassDB::bind_method(D_METHOD("get_scene"),&EditorScript::get_scene); + BIND_VMETHOD( MethodInfo("_run") ); + + +} + +EditorScript::EditorScript() { + + editor=NULL; +} + |