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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-15 13:18:01 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-15 13:18:57 +0200 |
| commit | 2c9d4ef9610cbfd43488e97d3c02624d9236d59d (patch) | |
| tree | 94ff951527d8837ca2b9584fe04d00e59d37574a /editor/editor_settings.cpp | |
| parent | 103a95cf2c92e763f0091eed04412da588261279 (diff) | |
| download | redot-engine-2c9d4ef9610cbfd43488e97d3c02624d9236d59d.tar.gz | |
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.
This closes #28082.
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index f86b485dd1..7b24e6967a 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -543,6 +543,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // 3D: Navigation _initial_set("editors/3d/navigation/navigation_scheme", 0); _initial_set("editors/3d/navigation/invert_y_axis", false); + _initial_set("editors/3d/navigation/invert_x_axis", false); hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo"); _initial_set("editors/3d/navigation/zoom_style", 0); hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal"); |
