summaryrefslogtreecommitdiffstats
path: root/editor/editor_settings.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2021-06-06 01:29:20 +0200
committerGitHub <noreply@github.com>2021-06-06 01:29:20 +0200
commit94c31ba3006b071a6fe03b29a86d0a415351a50f (patch)
treef25a24d54a7370e6f972729ea53131fb5f61f7c6 /editor/editor_settings.cpp
parent7085c0d80110c4c3f90fcc12f609650144e08712 (diff)
parent8aa3c2f0918707c2243b86ac53c02c27ceb9a266 (diff)
downloadredot-engine-94c31ba3006b071a6fe03b29a86d0a415351a50f.tar.gz
Merge pull request #47872 from TwistedTwigleg/GSOC_2020_Working_Branch_2D_IK_SQUISHED
New and improved IK system for Skeleton2D - Squished
Diffstat (limited to 'editor/editor_settings.cpp')
-rw-r--r--editor/editor_settings.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ce8c49279f..71dc1b531a 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -689,11 +689,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
_initial_set("editors/2d/bone_width", 5);
- _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
- _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.9));
- _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.9));
- _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.9));
- _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35));
+ _initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
+ _initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
+ _initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
+ _initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
+ _initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
_initial_set("editors/2d/bone_outline_size", 2);
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/constrain_editor_view", true);