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authorGeorge Marques <george@gmarqu.es>2024-01-22 11:31:55 -0300
committerGeorge Marques <george@gmarqu.es>2024-02-08 11:20:05 -0300
commitb4d0a09f15c60c88bbf516d2f6dcdb451dcad9c7 (patch)
tree016418a6449173814f541c481be0fc6cc3de8dab /editor/export/editor_export_preset.cpp
parent41564aaf7708b0bf594f745dd2448a54dd687cc5 (diff)
downloadredot-engine-b4d0a09f15c60c88bbf516d2f6dcdb451dcad9c7.tar.gz
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is enabled by default on export but can be manually disabled. The format helps with loading times since, the tokens are easily reconstructed, and with hiding the source code, since recovering it would require a specialized tool. Code comments are not stored in this format. The `--test` command can also include a `--use-binary-tokens` flag which will run the GDScript tests with the binary format instead of the regular source code by converting them in-memory before the test runs.
Diffstat (limited to 'editor/export/editor_export_preset.cpp')
-rw-r--r--editor/export/editor_export_preset.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/editor/export/editor_export_preset.cpp b/editor/export/editor_export_preset.cpp
index b941170b7b..478ef98037 100644
--- a/editor/export/editor_export_preset.cpp
+++ b/editor/export/editor_export_preset.cpp
@@ -323,6 +323,15 @@ String EditorExportPreset::get_script_encryption_key() const {
return script_key;
}
+void EditorExportPreset::set_script_export_mode(int p_mode) {
+ script_mode = p_mode;
+ EditorExport::singleton->save_presets();
+}
+
+int EditorExportPreset::get_script_export_mode() const {
+ return script_mode;
+}
+
Variant EditorExportPreset::get_or_env(const StringName &p_name, const String &p_env_var, bool *r_valid) const {
const String from_env = OS::get_singleton()->get_environment(p_env_var);
if (!from_env.is_empty()) {