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authorRaul Santos <raulsntos@gmail.com>2023-09-15 12:29:37 +0200
committerRaul Santos <raulsntos@gmail.com>2023-09-15 14:12:01 +0200
commit394c0eb225bd3b9bd0419b3006367d24b34a9a8d (patch)
treeff31812227e339962283fdc8aaf3e9ea900e26e9 /editor/export/project_export.h
parent787259441abb7aa92a382ccf48591a70136f25f0 (diff)
downloadredot-engine-394c0eb225bd3b9bd0419b3006367d24b34a9a8d.tar.gz
C#: Hide hostfxr not found error
Godot tries to find hostfxr in two locations, the method that tries to retrieve the location printed an error when it was not found. So when the first location fails it was printing an error, even if the second location succeeded, and users were left confused thinking there was something wrong with their installation. Now the error will only be printed when stdout verbose is enabled. Users will still get an error later if hostfxr is not found in any of the two locations.
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