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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-06-08 19:33:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-07-28 02:51:27 +0200 |
commit | 4cab77094a0816900a7c06461cb1b9ffad679341 (patch) | |
tree | 681896a3f167b227c9a8aa5ea8edb414021e2555 /editor/filesystem_dock.cpp | |
parent | da81ca62a5f6d615516929896caa0b6b09ceccfc (diff) | |
download | redot-engine-4cab77094a0816900a7c06461cb1b9ffad679341.tar.gz |
Add a `--max-fps` command-line argument to set a FPS limit
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).
This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
Diffstat (limited to 'editor/filesystem_dock.cpp')
0 files changed, 0 insertions, 0 deletions