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authorJordyfel <jord_id@abv.bg>2023-10-25 16:16:38 +0300
committerJordyfel <jord_id@abv.bg>2023-10-25 21:05:53 +0300
commit50b7387a3f26eefac88383c14e854e90395eddc5 (patch)
treece83f859c4c128f1103e26dae210d56fdb673588 /editor/filesystem_dock.cpp
parent06d51891678e3abf360d6fcd2e8bd1ba96704fcc (diff)
downloadredot-engine-50b7387a3f26eefac88383c14e854e90395eddc5.tar.gz
Use Hashset for dependency list when moving
Diffstat (limited to 'editor/filesystem_dock.cpp')
-rw-r--r--editor/filesystem_dock.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index a491a9b214..d743c2a13b 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1377,7 +1377,7 @@ void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Ve
}
}
-void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const Vector<String> &p_renames, Vector<String> &r_file_owners) const {
+void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const HashSet<String> &p_renames, HashSet<String> &r_file_owners) const {
for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
_find_file_owners(p_efsd->get_subdir(i), p_renames, r_file_owners);
}
@@ -1385,7 +1385,7 @@ void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const
Vector<String> deps = p_efsd->get_file_deps(i);
for (int j = 0; j < deps.size(); j++) {
if (p_renames.has(deps[j])) {
- r_file_owners.push_back(p_efsd->get_file_path(i));
+ r_file_owners.insert(p_efsd->get_file_path(i));
break;
}
}
@@ -1578,14 +1578,15 @@ void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, Str
}
}
-void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_file_owners) const {
+void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const HashSet<String> &p_file_owners) const {
// The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
// 2) ResourceLoader can use the new paths without needing to call rescan.
List<String> scenes_to_reload;
- for (int i = 0; i < p_file_owners.size(); ++i) {
+ for (const String &E : p_file_owners) {
// Because we haven't called a rescan yet the found remap might still be an old path itself.
- const String file = p_renames.has(p_file_owners[i]) ? p_renames[p_file_owners[i]] : p_file_owners[i];
+ const HashMap<String, String>::ConstIterator I = p_renames.find(E);
+ const String file = I ? I->value : E;
print_verbose("Remapping dependencies for: " + file);
const Error err = ResourceLoader::rename_dependencies(file, p_renames);
if (err == OK) {
@@ -1593,7 +1594,7 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
scenes_to_reload.push_back(file);
}
} else {
- EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + p_file_owners[i] + "\n");
+ EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + E + "\n");
}
}
@@ -1687,7 +1688,7 @@ void FileSystemDock::_make_scene_confirm() {
int idx = EditorNode::get_singleton()->new_scene();
EditorNode::get_editor_data().set_scene_path(idx, scene_path);
EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
- EditorNode::get_singleton()->save_scene_list({ scene_path });
+ EditorNode::get_singleton()->save_scene_if_open(scene_path);
}
void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
@@ -1790,7 +1791,7 @@ void FileSystemDock::_rename_operation_confirm() {
}
HashMap<String, ResourceUID::ID> uids;
- Vector<String> file_owners; // The files that use these moved/renamed resource files.
+ HashSet<String> file_owners; // The files that use these moved/renamed resource files.
_before_move(uids, file_owners);
HashMap<String, String> file_renames;
@@ -1921,7 +1922,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
}
HashMap<String, ResourceUID::ID> uids;
- Vector<String> file_owners; // The files that use these moved/renamed resource files.
+ HashSet<String> file_owners; // The files that use these moved/renamed resource files.
_before_move(uids, file_owners);
bool is_moved = false;
@@ -1953,11 +1954,11 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
}
}
-void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_file_owners) const {
- Vector<String> renamed_files;
+void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, HashSet<String> &r_file_owners) const {
+ HashSet<String> renamed_files;
for (int i = 0; i < to_move.size(); i++) {
if (to_move[i].is_file) {
- renamed_files.push_back(to_move[i].path);
+ renamed_files.insert(to_move[i].path);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(to_move[i].path);
if (uid != ResourceUID::INVALID_ID) {
r_uids[to_move[i].path] = uid;
@@ -1970,7 +1971,7 @@ void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, Vect
current_folder = folders.front()->get();
for (int j = 0; j < current_folder->get_file_count(); j++) {
const String file_path = current_folder->get_file_path(j);
- renamed_files.push_back(file_path);
+ renamed_files.insert(file_path);
ResourceUID::ID uid = ResourceLoader::get_resource_uid(file_path);
if (uid != ResourceUID::INVALID_ID) {
r_uids[file_path] = uid;