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author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /editor/filesystem_dock.cpp | |
parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'editor/filesystem_dock.cpp')
-rw-r--r-- | editor/filesystem_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 171bb4105d..d52a7f25be 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -42,7 +42,7 @@ #include "editor_scale.h" #include "editor_settings.h" #include "import_dock.h" -#include "scene/main/viewport.h" +#include "scene/main/window.h" #include "scene/resources/packed_scene.h" #include "servers/display_server.h" |