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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-13 18:41:43 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-13 18:41:43 +0100 |
commit | d30aa4bd36fad1b55aa71e2767a6edc772756365 (patch) | |
tree | d0d77e46ec2855eaff93c081e6914d8c7cfb8247 /editor/filesystem_dock.cpp | |
parent | 48b650c2546e2e059aba0de8e253f82e50500e7f (diff) | |
parent | f4c6c807eb7542c063d3078a77744ff0fdf42910 (diff) | |
download | redot-engine-d30aa4bd36fad1b55aa71e2767a6edc772756365.tar.gz |
Merge pull request #89432 from clayjohn/proximity-fade-limit
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
Diffstat (limited to 'editor/filesystem_dock.cpp')
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