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authorJuan Linietsky <juan@godotengine.org>2020-02-17 18:06:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-18 10:10:36 +0100
commit3205a92ad872f918c8322cdcd1434c231a1fd251 (patch)
treedb44242ca27432eb8ea849679752d0835d2ae41a /editor/find_in_files.h
parentfb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff)
downloadredot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
Diffstat (limited to 'editor/find_in_files.h')
-rw-r--r--editor/find_in_files.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 243f59096a..5dc4ef5e19 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -69,7 +69,7 @@ protected:
private:
void _process();
void _iterate();
- void _scan_dir(String path, PoolStringArray &out_folders);
+ void _scan_dir(String path, PackedStringArray &out_folders);
void _scan_file(String fpath);
// Config
@@ -82,7 +82,7 @@ private:
// State
bool _searching;
String _current_dir;
- Vector<PoolStringArray> _folders_stack;
+ Vector<PackedStringArray> _folders_stack;
Vector<String> _files_to_scan;
int _initial_files_count;
};