diff options
author | Raul Santos <raulsntos@gmail.com> | 2023-06-25 02:30:07 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-08-03 17:55:52 +0200 |
commit | 03598062fd259aa7198e65a56a157822b0720bc7 (patch) | |
tree | 3bd406ef5b30f1b935b66b42494fb1f30a4b9051 /editor/gui/editor_run_bar.cpp | |
parent | 725beaa7afce294f38d4aca1fa287249021b6bf8 (diff) | |
download | redot-engine-03598062fd259aa7198e65a56a157822b0720bc7.tar.gz |
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
Diffstat (limited to 'editor/gui/editor_run_bar.cpp')
-rw-r--r-- | editor/gui/editor_run_bar.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/editor/gui/editor_run_bar.cpp b/editor/gui/editor_run_bar.cpp index c226c1a2d6..e144d1d10d 100644 --- a/editor/gui/editor_run_bar.cpp +++ b/editor/gui/editor_run_bar.cpp @@ -348,6 +348,10 @@ bool EditorRunBar::is_movie_maker_enabled() const { return write_movie_button->is_pressed(); } +HBoxContainer *EditorRunBar::get_buttons_container() { + return main_hbox; +} + void EditorRunBar::_bind_methods() { ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("stop_pressed")); @@ -359,7 +363,7 @@ EditorRunBar::EditorRunBar() { main_panel = memnew(PanelContainer); add_child(main_panel); - HBoxContainer *main_hbox = memnew(HBoxContainer); + main_hbox = memnew(HBoxContainer); main_panel->add_child(main_hbox); play_button = memnew(Button); |