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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-23 08:59:26 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-23 08:59:26 +0200 |
commit | b947c53ddc08d4314b2ce70ca1bc2adb37b83c37 (patch) | |
tree | 77dad230b9befa1ded043806b8b0e49432074f40 /editor/gui/scene_tree_editor.cpp | |
parent | 7870b28ed39168352ddc2c1ca3c689d6c30680cc (diff) | |
parent | d276e8ba0b46a7a6c32fddd2b31996117420e773 (diff) | |
download | redot-engine-b947c53ddc08d4314b2ce70ca1bc2adb37b83c37.tar.gz |
Merge pull request #92253 from KoBeWi/hash_zeroth
Fix scene hash not updated when scene is empty
Diffstat (limited to 'editor/gui/scene_tree_editor.cpp')
-rw-r--r-- | editor/gui/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp index fa0dad41dc..ddf22c46e6 100644 --- a/editor/gui/scene_tree_editor.cpp +++ b/editor/gui/scene_tree_editor.cpp @@ -614,9 +614,9 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) { updating_tree = true; tree->clear(); + last_hash = hash_djb2_one_64(0); if (get_scene_node()) { _add_nodes(get_scene_node(), nullptr); - last_hash = hash_djb2_one_64(0); _compute_hash(get_scene_node(), last_hash); } updating_tree = false; |