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author | kobewi <kobewi4e@gmail.com> | 2023-08-28 02:37:47 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2023-08-28 02:37:47 +0200 |
commit | b88007b6c55bd383a9a0f052cf4a7f6d8dd56e4e (patch) | |
tree | efb9f29d57a88fcef3c01adc53f072c9d5b49369 /editor/gui/scene_tree_editor.h | |
parent | 6da4ad16624484398331f393b503f8b5e2888c51 (diff) | |
download | redot-engine-b88007b6c55bd383a9a0f052cf4a7f6d8dd56e4e.tar.gz |
Properly remember custom text color in scene tree
Diffstat (limited to 'editor/gui/scene_tree_editor.h')
-rw-r--r-- | editor/gui/scene_tree_editor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/gui/scene_tree_editor.h b/editor/gui/scene_tree_editor.h index 9e38b49bd5..f38c76a21a 100644 --- a/editor/gui/scene_tree_editor.h +++ b/editor/gui/scene_tree_editor.h @@ -117,6 +117,7 @@ class SceneTreeEditor : public Control { void _node_script_changed(Node *p_node); void _node_visibility_changed(Node *p_node); void _update_visibility_color(Node *p_node, TreeItem *p_item); + void _set_item_custom_color(TreeItem *p_item, Color p_color); void _selection_changed(); Node *get_scene_node(); |