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authorkobewi <kobewi4e@gmail.com>2023-08-28 02:37:47 +0200
committerkobewi <kobewi4e@gmail.com>2023-08-28 02:37:47 +0200
commitb88007b6c55bd383a9a0f052cf4a7f6d8dd56e4e (patch)
treeefb9f29d57a88fcef3c01adc53f072c9d5b49369 /editor/gui/scene_tree_editor.h
parent6da4ad16624484398331f393b503f8b5e2888c51 (diff)
downloadredot-engine-b88007b6c55bd383a9a0f052cf4a7f6d8dd56e4e.tar.gz
Properly remember custom text color in scene tree
Diffstat (limited to 'editor/gui/scene_tree_editor.h')
-rw-r--r--editor/gui/scene_tree_editor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/gui/scene_tree_editor.h b/editor/gui/scene_tree_editor.h
index 9e38b49bd5..f38c76a21a 100644
--- a/editor/gui/scene_tree_editor.h
+++ b/editor/gui/scene_tree_editor.h
@@ -117,6 +117,7 @@ class SceneTreeEditor : public Control {
void _node_script_changed(Node *p_node);
void _node_visibility_changed(Node *p_node);
void _update_visibility_color(Node *p_node, TreeItem *p_item);
+ void _set_item_custom_color(TreeItem *p_item, Color p_color);
void _selection_changed();
Node *get_scene_node();