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authorGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 15:41:39 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 18:06:17 +0200
commita3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch)
treecedf0a8411cfc773f63acb1bc702c4cf20008ac5 /editor/icons/EditAddRemove.svg
parentd81ea631d91bd282b823ab03d68123befe4027c0 (diff)
downloadredot-engine-a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0.tar.gz
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
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+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.5105509 1c-.554 0-1 .446-1 1v2h4v-2c0-.554-.446-1-1-1zm5.4894491 12.5v1.5h6v-1.5zm-6.4894491-8.5v7l2 3 2-3v-7zm1 1h1v5h-1zm7.7394491 0v2.25h-2.25v1.5h2.25v2.25h1.5v-2.25h2.25v-1.5h-2.25v-2.25z" fill="#e0e0e0"/></svg>