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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-05-07 15:41:39 +0200 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-05-07 18:06:17 +0200 |
commit | a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch) | |
tree | cedf0a8411cfc773f63acb1bc702c4cf20008ac5 /editor/icons/TerrainMatchCorners.svg | |
parent | d81ea631d91bd282b823ab03d68123befe4027c0 (diff) | |
download | redot-engine-a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0.tar.gz |
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'editor/icons/TerrainMatchCorners.svg')
-rw-r--r-- | editor/icons/TerrainMatchCorners.svg | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/icons/TerrainMatchCorners.svg b/editor/icons/TerrainMatchCorners.svg new file mode 100644 index 0000000000..b9dfcf67d2 --- /dev/null +++ b/editor/icons/TerrainMatchCorners.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-width="70.7093"><path d="m15 1h-6v3h3v3h3z" fill="#ffa62a"/><path d="m1 1h6v3h-2.9999996l-.0000004 3h-3.0000004z" fill="#1aab1a"/><path d="m1 15h5.9999999v-3h-3v-3h-2.9999999z" fill="#ffa62a"/><path d="m15.000001 15h-6v-3h2.999999l.000001-2.9999997h3z" fill="#1aab1a"/></g></svg> |