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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:33:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-17 07:36:24 +0100 |
commit | cb282c6ef0bb91957f8a6f422705813bd47c788c (patch) | |
tree | 7eba92b08fc89f46f1b7402b86372cfcc82486db /editor/import/editor_import_collada.cpp | |
parent | c5d76139dc9c5721e09e0e782bed5ccf1789554b (diff) | |
download | redot-engine-cb282c6ef0bb91957f8a6f422705813bd47c788c.tar.gz |
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'editor/import/editor_import_collada.cpp')
-rw-r--r-- | editor/import/editor_import_collada.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 2f97f4aa31..3cc6e7a50c 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -49,7 +49,7 @@ struct ColladaImport { Collada collada; Spatial *scene; - Vector<Ref<Animation> > animations; + Vector<Ref<Animation>> animations; struct NodeMap { //String path; @@ -73,12 +73,12 @@ struct ColladaImport { Map<String, NodeMap> node_map; //map from collada node to engine node Map<String, String> node_name_map; //map from collada node to engine node - Map<String, Ref<ArrayMesh> > mesh_cache; - Map<String, Ref<Curve3D> > curve_cache; - Map<String, Ref<Material> > material_cache; + Map<String, Ref<ArrayMesh>> mesh_cache; + Map<String, Ref<Curve3D>> curve_cache; + Map<String, Ref<Material>> material_cache; Map<Collada::Node *, Skeleton *> skeleton_map; - Map<Skeleton *, Map<String, int> > skeleton_bone_map; + Map<Skeleton *, Map<String, int>> skeleton_bone_map; Set<String> valid_animated_nodes; Vector<int> valid_animated_properties; @@ -89,7 +89,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Spatial *p_parent); Error _create_resources(Collada::Node *p_node, bool p_use_compression); Error _create_material(const String &p_target); - Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes = Vector<Ref<ArrayMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -489,7 +489,7 @@ Error ColladaImport::_create_material(const String &p_target) { return OK; } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; @@ -608,7 +608,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me /* ADD WEIGHTS IF EXIST */ /************************/ - Map<int, Vector<Collada::Vertex::Weight> > pre_weights; + Map<int, Vector<Collada::Vertex::Weight>> pre_weights; bool has_weights = false; @@ -1096,7 +1096,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres String meshid; Transform apply_xform; Vector<int> bone_remap; - Vector<Ref<ArrayMesh> > morphs; + Vector<Ref<ArrayMesh>> morphs; if (ng2->controller) { @@ -1173,7 +1173,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2]; mesh->set_name(meshdata.name); - Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false); + Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh>>(), false); ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); |