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authorYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 18:59:49 +0200
commit4154039832cb79459975e46a3007c83c4864ccb3 (patch)
tree53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/import/scene_import_settings.cpp
parentc151d3231f8e5d207f64055c60c70967dd5351b5 (diff)
downloadredot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/import/scene_import_settings.cpp')
-rw-r--r--editor/import/scene_import_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 4dd3de8ca2..e7ba47e2a1 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -31,12 +31,12 @@
#include "scene_import_settings.h"
#include "core/config/project_settings.h"
-#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/gui/editor_file_dialog.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"