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author | Yuri Sizov <yuris@humnom.net> | 2023-04-07 18:59:49 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-07 18:59:49 +0200 |
commit | 4154039832cb79459975e46a3007c83c4864ccb3 (patch) | |
tree | 53babcd74fa2e04315e57c4be0be75c2f65e3993 /editor/import/scene_import_settings.cpp | |
parent | c151d3231f8e5d207f64055c60c70967dd5351b5 (diff) | |
download | redot-engine-4154039832cb79459975e46a3007c83c4864ccb3.tar.gz |
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
Diffstat (limited to 'editor/import/scene_import_settings.cpp')
-rw-r--r-- | editor/import/scene_import_settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 4dd3de8ca2..e7ba47e2a1 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -31,12 +31,12 @@ #include "scene_import_settings.h" #include "core/config/project_settings.h" -#include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/gui/editor_file_dialog.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/importer_mesh.h" |