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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-09-27 00:45:57 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-09-27 00:54:57 +0200 |
commit | fcbf7011cc0e2aca269f085cb77ca251f147d4f2 (patch) | |
tree | 8f3cb10d5d7e53a7b25d717720247b8747755691 /editor/import/scene_import_settings.cpp | |
parent | 251fb83d536a96110790bbf85b3fa50e5a8e2b7c (diff) | |
download | redot-engine-fcbf7011cc0e2aca269f085cb77ca251f147d4f2.tar.gz |
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
Diffstat (limited to 'editor/import/scene_import_settings.cpp')
-rw-r--r-- | editor/import/scene_import_settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index c4e1261a9c..2ef5e89bf7 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -1556,6 +1556,7 @@ SceneImportSettings::SceneImportSettings() { Ref<StandardMaterial3D> selection_mat; selection_mat.instantiate(); selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + selection_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); selection_mat->set_albedo(Color(1, 0.8, 1.0)); Ref<SurfaceTool> st; @@ -1597,6 +1598,7 @@ SceneImportSettings::SceneImportSettings() { { collider_mat.instantiate(); collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + collider_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); collider_mat->set_albedo(Color(0.5, 0.5, 1.0)); } |