summaryrefslogtreecommitdiffstats
path: root/editor/import/scene_import_settings.cpp
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-09-27 00:45:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-09-27 00:54:57 +0200
commitfcbf7011cc0e2aca269f085cb77ca251f147d4f2 (patch)
tree8f3cb10d5d7e53a7b25d717720247b8747755691 /editor/import/scene_import_settings.cpp
parent251fb83d536a96110790bbf85b3fa50e5a8e2b7c (diff)
downloadredot-engine-fcbf7011cc0e2aca269f085cb77ca251f147d4f2.tar.gz
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
Diffstat (limited to 'editor/import/scene_import_settings.cpp')
-rw-r--r--editor/import/scene_import_settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index c4e1261a9c..2ef5e89bf7 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -1556,6 +1556,7 @@ SceneImportSettings::SceneImportSettings() {
Ref<StandardMaterial3D> selection_mat;
selection_mat.instantiate();
selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ selection_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
selection_mat->set_albedo(Color(1, 0.8, 1.0));
Ref<SurfaceTool> st;
@@ -1597,6 +1598,7 @@ SceneImportSettings::SceneImportSettings() {
{
collider_mat.instantiate();
collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ collider_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
}