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| author | reduz <reduzio@gmail.com> | 2021-06-04 19:47:26 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-06-05 09:28:56 -0300 |
| commit | 32625145c8ba20a304c1f70090c34dfe7e9be435 (patch) | |
| tree | 7925f9c6e37951800b453a3521f79009ce6dfa61 /editor/node_3d_editor_gizmos.h | |
| parent | 7085c0d80110c4c3f90fcc12f609650144e08712 (diff) | |
| download | redot-engine-32625145c8ba20a304c1f70090c34dfe7e9be435.tar.gz | |
Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
Diffstat (limited to 'editor/node_3d_editor_gizmos.h')
| -rw-r--r-- | editor/node_3d_editor_gizmos.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index 25958d1ad7..8a0e10241a 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -316,8 +316,8 @@ public: DecalGizmoPlugin(); }; -class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin); +class VoxelGIGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(VoxelGIGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial) override; @@ -330,11 +330,11 @@ public: void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override; void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override; - GIProbeGizmoPlugin(); + VoxelGIGizmoPlugin(); }; -class BakedLightmapGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(BakedLightmapGizmoPlugin, EditorNode3DGizmoPlugin); +class LightmapGIGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(LightmapGIGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial) override; @@ -347,7 +347,7 @@ public: void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override; void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) override; - BakedLightmapGizmoPlugin(); + LightmapGIGizmoPlugin(); }; class LightmapProbeGizmoPlugin : public EditorNode3DGizmoPlugin { |
