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| author | jfons <joan.fonssanchez@gmail.com> | 2021-04-20 18:40:24 +0200 |
|---|---|---|
| committer | jfons <joan.fonssanchez@gmail.com> | 2021-04-23 21:45:23 +0200 |
| commit | 4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a (patch) | |
| tree | dcd5ff54562db253500aa835a27f3b2548e42eb9 /editor/node_3d_editor_gizmos.h | |
| parent | 34b3e8f9e2ae076990ecf3b2827eff759ba2abf9 (diff) | |
| download | redot-engine-4d9d99bb827967e2bb931eeb8c3f0e079b39ae1a.tar.gz | |
Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
Diffstat (limited to 'editor/node_3d_editor_gizmos.h')
| -rw-r--r-- | editor/node_3d_editor_gizmos.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index 6f98d3a08c..95344176ad 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -100,6 +100,18 @@ public: MeshInstance3DGizmoPlugin(); }; +class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial) override; + String get_gizmo_name() const override; + int get_priority() const override; + void redraw(EditorNode3DGizmo *p_gizmo) override; + + OccluderInstance3DGizmoPlugin(); +}; + class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin); |
