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| author | luz.paz <luzpaz@users.noreply.github.com> | 2018-09-12 21:38:39 -0400 |
|---|---|---|
| committer | luz.paz <luzpaz@users.noreply.github.com> | 2018-09-12 21:39:17 -0400 |
| commit | 08bde5b2dea65ef3f80af5de4f4caf0e76982b64 (patch) | |
| tree | f4b5e8b60aa121d9ced1274b43a6ffac240f6790 /editor/plugins/animation_state_machine_editor.cpp | |
| parent | 0d04fb76e1d4543d04d6e41244c06f35bfecb07c (diff) | |
| download | redot-engine-08bde5b2dea65ef3f80af5de4f4caf0e76982b64.tar.gz | |
Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
| -rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 0788921910..9ef74ac6b8 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -663,7 +663,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { transition_lines.clear(); - //draw conecting line for potential new transition + //draw connecting line for potential new transition if (connecting) { Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; Vector2 to; |
